The Bellingham Public Library in Bellingham, MA offers a different take on the traditional scavenger hunt. The Digital Scavenger Hunt is a program that tests the creativity of families. For each Digital Scavenger Hunt, there are a selected number of items or themes for families to find or create and take photographs of. These challenges […]
Think about not only hands-on, but also minds-on (intellectual and emotional) engagement. Active participation is more than simply a “do.” Hands-on elements should be used to get participants thinking and understanding your content.
Science museums often seek to create open-ended, interactive exhibits designed to support visitors in conducting scientific inquiry. Visitors, however, do not always have the skills or previous knowledge needed to perform in-depth investigations to answer certain scientific questions.
This book was written as a guide for museum educators who facilitate outreach programs in classroom settings using objects from their museum’s collection. Vayne explains that learning from objects can be fun, inspiring, and even challenging, and that authentic objects from museums can be more intriguing to students than replicas.
Abstract: “We describe a study of programs to deepen families’ scientific inquiry practices in a science museum setting. The programs incorporated research-based learning principles from formal and informal educational environments. In a randomized experimental design, two versions of the programs, called Inquiry Games, were compared to two control conditions. Inquiry behaviors were videotaped and compared […]
The USS Constitution Museum Team recounts the research, design, prototyping, and evaluation process in developing a self-guided, family gallery Quest.
Why should I use this technique? A flipbook or questioning interactive is simple, cheap, engaging and effective. Families sit, smile and converse, laughing and learning together. It can be used to foreshadow exhibit elements, and it invites the audience to pause for a moment and consider the experience ahead.
Why should I use this technique? This can be a good summary exercise to help visitors review what they have experienced in the exhibition. It is an opportunity to sit and reflect, while encouraging conversation about the experience the family just shared.
Interns Molly, Sarah, and Julia prototype a game table for the Discovery Center with cards that address the complex results of the War of 1812 and allow families to sort out the effects on the people involved. Will this card game encourage critical thinking and spark conversations among family members? Read on to find out!
Interns Molly, Sarah, and Julia prototype a puzzle table for the Discovery Center requiring teamwork to complete – a skill required by crew members on board USS Constitution too. Will the puzzle convey the exhibit theme “one ship, one crew, one nation” in a fun, visual manner for families? Read on to find out!
Interns Molly, Sarah, and Julia prototype a game table for the Discovery Center that challenges families to balance wooden pieces on a wobbly boat that will eventually tip representing the start of the War of 1812. Will families understand the complex concepts behind the game or will this idea go overboard? Read on to find out!